Video Game Design 12

Course Description

Video Game Modelling & Level Design builds on the knowledge learnt in Animation 11 and allows students to delve further into a new, very specific area of the animation field. Students will choose an area to specialize in from the following: low polygon modeling, high polygon modeling or level design. They will choose which video game engine they wish to work within, gather knowledge, and create characters or levels that could then be used in a portfolio to gain entry to post secondary institutions or direct employment in the animation field.

Game Engines Used

Unreal Ed 3


Term 1 Assignments

  • Watch tutorials 003_Basic_Level_Pt_1 - 003_Basic_Level_Pt_3 - located in the Video Game Design Folder (Official DVD Tutorials\001_Getting_Started\ut3_GetStart_1-5) . This will help you make a small, 2 room UT3 Level.
  • Now you're ready for something more complicated. Watch and follow the 1st 10 tutorials in the 007_Level_Construction folders. This will help you make an amazing deathmatch level in UT3.
  • Using the provided graph paper, design a small (2-4 player) deathmatch level.
  • Get your idea approved.
  • Using the knowledge you've gained from these tutorials, create your level.

Term 2 Assignments

  • Make a practice CTF level that includes:
  • Terrain
    2 Very Simple Bases
    CTF needed options including:
         Flags
         Coloured Lighting
         Working Team Spawns
    Skybox
    AI/Bot Pathing

 

  • Plan,design and create yourown CTF level

Term 3 Assignments

  • You have 2 choices in Term 3: Continue with UT and try another type of Map (VCTF, Assault, etc) or learn a different game engine (Far Cry or Neverwinter nights)


Resources

www.3dbuzz.com